ICT in Ed / Outdoor Ed / Phys Ed

Using tech to improve feedback in Physical or Outdoor Education


In a previous blog post I reflected on how I’ve used feedback in Outdoor Education. This time round I wanted to focus on how IT can be used to improve the feedback process. As always its important to keep in mind that the challenge is to find ways to enhance and transform what we already do. If technology can do something better/easier/more efficient (whilst still keeping the learning intention at forefront), we should be aiming to use it. Not everything needs technology (read more about this here).

When looking into finding ways to use IT in the feedback process I was aiming to keep a few important points in mind. Hopefully you can easily see how the suggested IT fits into one or more of these points:

    • Meaningful feedback can greatly enhance learning and improve student achievement. [1]
    • Feedback needs to take various forms (i.e. written and verbal) so that the process may become multidirectional
    • Providing specific, skill related feedback to students assists them in learning the skill at a faster rate. [2]
    • The sooner the feedback is provided the better [1]
    • Feedback that involves the learners in the process is better [1]
    • Teachers need to seek and learn from feedback (such as from students’ responses to tests) as much as do students [3]
    • Its also worth giving consideration as to how your are helping students use feedback they receive [4]. To enable students to respond in the best way possible it is suggested we train our students on:
        • Student reflection – give students time in class to review the feedback they receive
        • Student goal setting – “have the students each set a small, reasonable goal for their next learning opportunity. This will allow students to respond to their feedback by identifying one particular area they would like to incrementally improve on for next time.” [4]


    • BaM video replay – allows you to record and display delayed video. Just point the device towards any action (tripod recommended) and once the action has been completed the student has time (because you set this delay) to walk over to the screen and view it. I recommend you give students one or two key teaching points to focus on as they view their replay. If you have an Android device theres an alternative app ‘Video Coach
    • Coaches Eye – Capture videos at 60, 120 or 240 FPS and instantly review on the spot. You can use captured footage to create videos with audio commentary, annotations, and slow-motion. Can even compare two videos side-by-side. Recordings can then be shared via Text Message, Email, YouTube or other social media platforms.
    • SloPro – An easy way to produce super slow motion videos that allows students to explore and identify key aspects of their performance with amazing precision.


    • Showbie – assign, collect and review student work from thousands of compatible iPad apps, or have your students complete assignments with Showbie’s built in tools. Provide rich feedback using digital ink, text and voice annotations right on images and PDFs, and then add your students’ best work to personalized digital portfolios that can be securely shared with parents.


    • Ping Pong – The simplest of the three. I like this one because host and guests can both use the service without registration (I get so tied of ‘signing up’ to things). Can be used on iPhone, iPad or PC. Can ask for responses with different methods (ie. true/false, multiple choice, images). Guests responses can be viewed in real time with graphs, lists etc.
    • Kahoots – I like this one because its played like a game and can be a lot of fun. Each multiple choice question is set to a timer and students get points for speed and accuracy of answers. Best played in group setting on own or shared device.
    • Socrative – The most complex out of the three. Can create quizzes with variety of question formats (multiple choice, true false or short answer). Student results populate the teacher’s screen as they submit answers to multiple choice, true/false, graded short answer, or open-response questions. You can review student understanding in a variety of report types: whole class overview, student-specific results, or question-by-question breakdown. All the reports can be downloaded, emailed, or delivered to your Google Drive folder at any time.


    • Book Creator – Students could use Book Creator to make their own portfolio for Physical or Outdoor Education. They could insert video clips, photos or written notes about their skill technique, game performance, self reflections, feedback received and/or goals set. What they include could include what they themselves have captured (ie. video of skill performance) or what the teacher provided (ie. Coaches Eye video clip with audio commentary and annotations).


    • Easy Portfolios – Teachers can capture student work in variety of formats (photo, video, audio, links, notes, digital documents). Portfolios can be shared via email or exported to Dropbox or Google Drive Account. Use to capture evidence of practical performance, monitor progress and learning over time, or as part of conversations at parent teacher nights.
    • Assessmate – A rubric creation app. Create rubrics in Excel and import in the app via Google Drive. Requires classes be set up within the app. Assess all students using rubrics via a slider tool. Can email a spreadsheet of results to yourself or store them on the app for use later.



  • [1] http://www.edutopia.org
  • [2] http://www.pecentral.org
  • [3] http://education.qld.gov.au
  • [4] http://www.teachhub.com

One thought on “Using tech to improve feedback in Physical or Outdoor Education

  1. Pingback: The PE Playbook – March 2016 Edition – drowningintheshallow

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